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Old 2003-06-04, 07:01 AM   [Ignore Me] #5
Hellsfire123
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Captain
 


Ill get to the wishes, but first off.

We have heavy tanks. The Vanguard, Prowler, and Magrider are heavy tanks. The Lightning is a light tank.

Radar towers have come in the form of Motion Sensors, not sure were your going with that. And do to the limited range of those, im not sure why radar jammers would be needed.

If we made destructable terian, it would probally take about an hour for the sanctuaries to become a wasteland, and about 2 days for the rest of the world to follow suit.

Rofl, portable gattling gun that has to be "planted" somewhere to be truely powerful? You mean the TR DC max right?

For positves, i think a powerful AA battery could be added to the roof of the base. Just one, right in the center. Slow firing, automated at over 250m and takes awhile to get into and out of. Very vunerable to ground fire and enemy engineers. Damage out put should be somewhere around 2 shots for a misquito, 3 for a reaver, 10 for a galaxy(with a 2 second delay between firing). Good idea there.

Instead of jamming device (which would be overused and unfair) we could add a box of counter measures to each vehicals trunk. These would have mabey alittle of 50% chance to intercept the missles inbound on you. 10 per box, and 5 used per shot, with the box being the same size as anyvehical ammo. Ground vehicals could have a gattling gun which would act in the same way, shooting down incoming missles. Both would be activated by the driver, and have the same chance of getting the missle. Ground vehicals should have more ammo though, as they dont have afterburner.

My ideas.

Id like to see a long range version of the jammer grenade. A shoulder mounted version that wouldnt do damage but could seriously screw with vehical controls (make them sluggish), drain max capasitors(in the TR case freeze them in either lock down, or just standing), and temporarily disable wall turrets. Becuase it does no damage, i doubt it would be widly used until atleast the reinforced stage. I think this could also be used to disable any "guided" weapons, decloak cloakers (possible grief here) and disable terminals. This should not home in, and have at most 3 shots per clip. Effects should stack though. Meaning 3 shots on the same target keeps them affected 3 times longer.
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