Originally Posted by Sta
Im not an expert on this so pls forgive my incompetence but a game like ps2 with decent graphics coded to support hundreds of player in one area and as an fpsmmo which you rarely find somewhere else I wonder how it works to go f2p from the beginning? How to produce/ finance an online game strictly by an income of the player's needs for aesthetics??
|
By monetizing players need for faster gain of experience points, need for outfit creation, need for multiple characters, need for better chat options, etc.
Basically, by selling convenience, rather than power.