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Thread: Why I quit PS1
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Old 2012-07-13, 05:18 PM   [Ignore Me] #57
Buggsy
Sergeant Major
 
Re: Why I quit PS1


Originally Posted by ringring View Post
Meh, I often lay my mines and spits.

Mostly the reason is to make things more difficult for the enemy and more advantageous for me/my squad and empire.

Often, very often in fact, I don't lay them to get kills. I put them down as an early warning device (who thinks early warning devices shouldn't be in the game).

Namely, if I think NC might attack Naum via a cave link, I'll often go and lay CE, firstly as a deterrance and secondly as something to generate hotspots (hopefully) that I can respond to.

If you're defending a base, put some at the bd, if it disappears go and find out why and kill the lttle beggar who did it.

Even tho I don't do it for kills I usually end up getting a few.

In short, CE is good, emp is good, it all adds to the gaiety of planetside.
Yeah they're great early warning devices, dittos.

Originally Posted by Metalsheep View Post
I don't see anything wrong with the EMP or the OS. With the sheer amount of CE in the game, something like the EMP is necessary. You can't expect every player to carry a dozen Jammers with him to counter all the CE people lay.
That's like saying you can't expect every player to carry around Anti Vehicle weapons. I quit a long time ago before players were able to cert everything. What's max BattleRank now? 35?

When I was playing you couldn't cert everything, so CE wasn't everywhere like it is today. You couldn't cert everything, and everyone didn't have 5 alt characters with CR5; people played differently, the game was different.

Originally Posted by MCYRook View Post
So why do we need the EMP then?

There is a difference, and it's in the effort/reward ratio and the speed.

To lay a sizable mine field and a few spits and motions, say at a base entrance, requires probably two full CE loadouts. The Engy grabs his loadout, runs out there, lays each piece of CE (being very vulnerable while doing so), runs back in to resupply, and lays the rest. Total time effort: something like 1-2 mins.

To clear all that stuff, you need much less time even with Jammers. You'd probably throw like half a dozen of them in this case. Total time effort: like 10-20 secs.

EMP blast, it's as quick and easy as pulling the CUD and clicking on "EMP". Total time effort: about 3 secs.

Now, the reward isn't the same for both sides. The CE guy can hope to get a juicy kill or two from his stuff, while the attacker guy just wants to get from A to B without being blown or shot to pieces by auto-attacking minions. Also, most people don't enjoy when they have to fight more CE than actual people, so that's a point as well to keep gameplay fun.

But still, EMP ist just pretty damn powerful. Because even if you can't expect to get many kills from CE, the least you would hope for is to delay your opponent somewhat. But with EMP, even the delay is almost neglegible. And as has been pointed out, the EMP is a hard counter to CE, but cannot be countered in return. Its only downside is its cooldown (which isn't long either, 20 mins) - and just as with OS, balancing very powerful things just with a lengthy cooldown is almost never a good design choice. Doesn't matter if many people have it or not, although that naturally makes it worse.
CUD abilities destroy player creativity, destroys tactics, destroys options; push a button "weeeee", where's the fun in that?

Originally Posted by Noxey View Post
Mix it up abit man, get your brown wings and learn to fly
That's just frontal assault in the air. What's a "brown wing"?

Originally Posted by Snipefrag View Post
The difference is that CE is an inventory item that you can simply relay if it gets jammered/EMP, there is no prerequisite beyond the cert which in theory you can get at BR6. The CR4/5 EMP has taken a hell of a long time to earn and can only be used infrequently by a commander. The problem is when too many people gain that rank and EMP's and OS's are going off every 30 seconds.

Your hope of having them removed is a pipe dream, just because you don't want to relay CE every now and then. Be realistic and push for a limited amount of commanders per server at a time.. Something more like the WoW arena rankings where you have to work to maintain your Command rank by continually leading.
You mean more grinding for I-win buttons.

So you think players should GRIND COMMAND RANK, and not actually command. Yes that's another problem with I-win CUD abilities, it tempts players to GRIND COMMAND RANK and not actually command.

Anyone who thinks CR5's are "commanders" are kidding themselves. They aren't "commanders", they are grinders who have an additional set of weapons to play with: I-win buttons.

Players GRINDING for COMMAND RANK also warps the game for everyone else. Player GRINDING for COMMAND RANK only concern themselves with the final hack, not having a good battle, so you get lots of cheese. Don't deny it.

Originally Posted by Snipefrag View Post
Orbital strikes actual enhance gameplay,
CUD abilities cheapen gameplay, and that includes the OS.
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