Re: 3-Way battle simulator
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Nice app. I've got a couple suggestions.
Each empire shouldn't be guaranteed to take a hex every tick. Have the chance of succesfully capturing a hex be in proportion to how much surface area the empire has to enemy hexes.
ex: Red is more likely to win a battle if it's on its last remaining 1-2 hexes, and less likely to take a territory if it's managing fronts on 15-16 hexes.
Also, each empire should have a small chance to take back their starting hex, if safehavens work the way we speculate they do.
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