Originally Posted by Binkley
Your ideas might work well in situations where attackers arrive at a base full of defenders. However, it is often the case that they arrive to find an empty base. The idea behind the waiting in the current game play is to allow defenders time to:
A) notice that the base is being attacked
B) organize a response
C) travel to the base under attack
D) arrive with enough time left to actually defend it
Waiting around for a base to cap is boring, I agree, but I'm not sure how to avoid that and still offer a chance for the owning faction to mount a defense.
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Easy fix - as I started mentioning in my second post, you could have a capture point that needs to be captured before this whole SCU attack process starts. A warning could go off on the minimap prompting defenders to spawn. This way more of a fight occurs.
Also I think spawn camping in this game is far from a small issue. It makes it so boring where there could be cool attack/defense gameplay and flow.