Originally Posted by VioletZero
There a few balancing factors missing.
First off, MBTs have turrets. In order for this vehicle to work, it can't have a turret.
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I said a more powerful gun sacrificing
TRAVERSE/rof.
Second, I'm fairly certain that they come with machine gunners. Which would remove one(or two) of the main counters which kind of defeats the point.
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Tanks do come with secondary guns, true. But there needs to be a person for that secondary gun for it to function and in your scenario the same could be accomplished by having a second vehicle/emplacement (go engies!) with such a gun.
Third, part of what makes the vehicle worth a damn is both its high accuracy and high power. If it can load an enemy tank into a weakspot, it goes down. Which is sort of what it needs to work, and I doubt that a tank part will have both the accuracy and power needed.
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Again I said a POWERFUL gun sacrificing traverse/
ROF
But after all this what I think you are actually looking for is not a vehicle but a antitank gun emplacement (go engies!)
addendum: I'm not trying to shoot down
your idea so much as redirect it. Adding superspecialized vehicles to the game is not a good idea. Adding skills that allow for varied tactics using the standard vehicles is.