PlanetSide Universe - View Single Post - My main concern about the class system
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Old 2011-07-25, 11:37 AM   [Ignore Me] #22
Re: My main concern about the class system

Originally Posted by cashfoyogash View Post
Much like EVE just to be a proficient miner it takes probably six months time to learn all those skills and then there is still many more mining skills to learn after that.
In 3 months you can mine 80-90% as good as someone with every mining skill maxed. Which takes MUCH longer.

From how they describe it, You'll be 75% as effective day one at a role in PS2. Maybe missing some sidegrade options that increase your versatility or weapon choices, but you can do the job.

Originally Posted by DviddLeff View Post
I also get the impression that many certs will have to be unlocked as you get more BR, so for example at BR5 you could get access to support certs, BR10 MAX, Infil and Agile armour, etc
Sounds like it to me too. But I also got the impression that BR was going to not be much of a chokepoint at all. I imagine they are leaving it in just so you can't train an alt up much without playing it for a period of time.

Originally Posted by Headrattle View Post
Essentially you have traded the concept that a guy could have Engi/HA/AV/Medic at the same time as long as he has the Level (though not as effective at it) with a guy who can change into any class without reguardless of level (though not as effective at it.) It seems strange to me. You get rid of the options of having some different abilities as long as you are high enough level and certs, and replace it with having all different abilities from level one just not at the same time. See what I am getting at here? Doesn't look good.
I quite like it. You can change classes, but you must go re equip at a terminal. Thats fine by me. PS balance was silly.

"You drive lots of vehicles, so we're going to make you suck when you step out of them"

"You like infantry, so you're going to be farmed by vehicles outside"

PS balance was making you dominate in one area so you could suck in another. It twisted the certs into a rock paper scissors game, where you got to 'win' only part of the time, due to greatly superior equipment options, and put you at a disadvantage the rest of the time.

Thats silly. Its bad balance. Every armor, every vehicle, every weapon should have a role. No single combination should dominate in every situation to the point where thats what everyone picks. There should be a reason to bring MA to a base fight over HA. A reason to bring AV out into the field over a tank.

TF2 has 9 different classes. Do teams always pick just one class? Is there one or two classes that are clearly the best in 95% of the situations? Nope. Everything has a job, and people pick all the classes. Some more than others, sure, and it definitely depends on the environment, but there is always a healthy representation due to usefulness and personal preference.

If classes are balanced, class representation will be balanced. It won't matter if you can switch, because everyone else is switching too. To different stuff, all the time. Your worry that people can switch is a direct result of PSs lack of balance. You assume they will switch to the rexo/av/ha/med/eng class, or the AI max class, because those were clearly dominant in fights indoors, because in PS1, they are totally imbalanced vs any other infantry choice.

Last edited by CutterJohn; 2011-07-25 at 12:07 PM.
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