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Old 2012-07-10, 09:06 AM   [Ignore Me] #37
wasdie
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Re: Hit indicators


Originally Posted by fishirboy View Post
ever heard of watching your shot go down the range? People will be able to see there shots going and were they land, and adjust from there, but still... wait until beta Bruhaha
Wait, every round you fire is a tracer round?

No. No they aren't. You can't see where every bullet lands. Especially when you take into consideration the random deviation placed in the game to enhance the recoil effect.

Hit indicators are in the game as it makes the shooting feel more complete. You get a visual (and sometimes audio) indication when your bullets connect. It makes you feel like you're actually connecting bullets to another player. It gives a further sense of connectedness to the gameplay.

It's also necessary when the enemies are at a distance from you. Considering this isn't CS, the enemies aren't always going to be 2 feet from you. Targets are going to be small. Not only are your rounds not always tracer rounds, even with high resolutions, a lot of the targets you will be shooting at will be to small to effectively see if you're having any real impact due to the limitations of a monitor.

Hit indicators also streamline some of the clumsy mechanics of shooting in FPSs. You know when you're hitting and when you're not hitting. You don't spend any time sitting there shooting at a target you're clearly not hit, exposing yourself longer than you need to. If you want to say "well people just need to spend time to learn the game, don't dumb it down" you miss the whole point of gaming.
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