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Old 2013-07-01, 01:35 PM   [Ignore Me] #6
Shogun
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Re: What the animation team can learn from Star Citizen


star citizen really pushes the limit of immersion.

when entering a vehicle, you can watch your toon from climbing the ladder to the hatch, to sitting down in the pilots chair and spinning it into position. every step is visible and every part of the vehicle that would articulate or move in real world, does in the game.

that´s a little much for a hardware hungry shooter like ps2, but a little more love wouldn´t have hurt.

just imagine what great cinematic machinima sc will spawn!

oh how i wish, ps2 was a crowdfunded game like star citizen! with no suits breathing on the devs necks all the time

anyone seen part of the 24 hours livestream last weekend? those devs really appreciate the funding model that allows them to focus all on the game being great, with nobody to answer to, but the fans! and crowd funding seems to be a really viable option nowadays! publishers tend to screw up games and the gamers know that! that´s why the gamers fund those projects!
they really think, they gonna get what they want, and not what a publisher wants.
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