Re: Devs - Past mistakes and Teamwork (History is important!)
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Doesn't it just overcomplicate the game though? Why add heavy tanks into the game when Main Battle tanks fit the role perfectly and can already have developed counters etc.. Why not just spend the time it would take to balance, model, texture and script a BFR adding a new skill tree to the Main Battle tank or creating a common-pool tank.
I'll happily admit my biases, I am biased against mechs due to BFR's and the fact that I simply do not like their design. But still, why not apply Occams razor and not over complicate and already complicated combat chain.
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