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Old 2012-09-29, 07:03 PM   [Ignore Me] #25
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Re: Square Continents........

Originally Posted by Figment View Post
For a normal two faction game a square is much more logical, there are many ways to give equal territory to all with semi-square. But with three, there are less options. If they feel space is wasted in a cubic game world, maybe they should use cilindrical coordinates et all instead of a 2D hor/vert grid.

Or use an actual sphere to place all conts on: Auraxis. With spherical coordinates, the interviews travel becomes easier too: Same coordinate system! :P

(Ok exagerating, but hey.)
Putting Pi calculations in the locations of everything would be disastrous for performance...
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