PlanetSide Universe - View Single Post - Three long overlooked problems with this game.
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Old 2013-06-26, 01:22 PM   [Ignore Me] #24
Lucidius
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Re: Three long overlooked problems with this game.


"Just destroy the beacon"

That's as simple as:

1) Get in render distance of the beacon (which isn't very large)
2) Killing the current squad leader
3) killing the entire squad before the current squad leader can pass it off to some one else (Kill potentially 11 other people within 10-20 seconds)
4) Kill the beacon before any of those people you just killed respawn

I mean, i'm alright but that's a pretty tall order.especially when you're considering the implications with platoons. Doing that 4 times in a row consistantly? And even if you do do all of that. The squad leader can just ride an ESF over as la and jump onto your roof, crap out another one and they're all back again? AND they get to pick where they spawn in the base?

Why do attackers get to spawn where they want and on top of things they can't normally get to and defenders are stuck in the one predictable spawn? In the case of sunderers, why can you spawn on the enemies spawn and destroy it by yourself? I can't think of a single game where you can spawn in the enemies spawn and spawn camp them.

Last edited by Lucidius; 2013-06-26 at 01:26 PM.
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