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Click here to go to the next VIP post in this thread.   Old 2012-06-06, 12:19 AM   [Ignore Me] #12
CyclesMcHurtz
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Re: What was running PS2 today?


It's been discussed in other threads here in various detail but the boiled down version is:

In general for games, the graphics card defines what resolution (GPU speed) and texture detail (GPU DRAM) you can use, while the CPU defines the level of game detail (effects detail, character LOD, etc) and sometimes load-stalls or "hitches" you're willing to put up with (hard drive speed and main DRAM).

A. 1440x900 = 1,296,000 pixels
B. 1680x1050 = 1,764,000 pixels (1.36 x A)
C. 1920x1200 = 2,304,000 pixels (1.78 x A)
D. 2560x1600 = 4,096,000 pixels (3.16 x A, 1.78 x C)

SLI basically gives you the next resolution up for "free"
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