PlanetSide Universe - View Single Post - Sniper rifle trail
View Single Post
Old 2012-06-06, 10:11 AM   [Ignore Me] #17
Sabot
Second Lieutenant
 
Sabot's Avatar
 
Re: Sniper rifle trail


Originally Posted by Gandhi View Post
I think it forces snipers to stay on the move, which is good in my opinion. You can still remain hidden, you can still scout and you can still take opportunities, you just can't do all 3 of those things at the same time without moving around.

What I don't want is for people to sit off on a hill somewhere totally stationary taking pot shots at people who are too busy with the local fighting to worry about locating some punk sniper 300m away. That kind of gameplay tends to remove the sniper from what's actually going on, so that he's playing in his own little world completely oblivious to anything but his own kill count. You can see the effects of this in any BF3 match, especially Conquest. It's not constructive gameplay for an objective based shooter like this.
False.

I can remember a dozen times where I, as LA with a Bolt Driver, was up on a moutain/hill a bit away from the base we currently were assaulting, scouting what was inside the CY, looking for incoming ANTs, spotting hidden enemy AMS' around the base, reporting it to my outfit and faction... all through the scope of a sniper rifle. To say it is not constructive game play in PS is simply false. Granted this could be done in other ways as well... but then we're back to that "make one class useless because some don't like them"-argument. And that is NOT constructive in PS if anything.
__________________
Sabot is offline  
Reply With Quote