Re: 3-Way battle simulator
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This is pretty cool! Though I notice when an empire loses a hex, that hex's target priority stays pretty low for awhile, and they rarely take it back. I think it might be a little more realistic if when an empire loses a hex, that hex, and those around it have a higher priority, rather than a lower priority; to simulate the fact that the empire's forces are (presumably) focused on that area.
Still; a cool concept! I'd be interested in seeing the source, if you upload it somewhere
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Last edited by Mightymouser; 2012-03-15 at 10:21 PM.
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