PlanetSide Universe - View Single Post - Gameplay: "Mission Chat"
Thread: Gameplay: "Mission Chat"
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Old 2011-07-14, 09:22 PM   [Ignore Me] #1
Bags
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"Mission Chat"


Posting Basti's idea so it's seen:

It has been mentioned already that the system is allowing you to issue missions for your squad, platoon and empire. And apperently also Multiple, selected platoons.

But it needs to be able to issue missions from the very basic level (defend this, attack that) to a very very detailed level (grab tanks there, form up there, follow this guy there, there and there).

Just got an idea while writing this post: What about allowing the guy who issued the mission to talk to everyone that accepted it? Would just be like /comxy, but only for those who want to have it at that time. In addition, give those who are leaders and deep enough into the skill tree the ability to talk with each other, means just like /c is these days for the different command ranks. Means Squad leaders would have a chat, Platoon leaders would have one, and continental leaders would have one. This allows coordinations between those groups, and allows people to issue missions that work together with everyone else. For example, Basti issues a mission to form up a Tank raid at some base, allowing Basti to lead everyone who accepts this mission, giving the tank raid the ability to be useful. At the same time, Basti and leff are talking to each other how they could use the tank raid for the empires benefit, and Leff starts a Mission to attack a certain Territory. Now Basti is being the distraction with his tank raid, binding alot of of enemys away from Leffs target. Leff now has the possibility to take his target. While Leff is just holding the target, situation changes, the enemy retreats to attack Leffs troops, Leff informs basti that he is under heavy attack, and Basti can easily lead his Tank raid to support leff.


Holy crap. If im not mistaken, that would actually solve the global Spam completly (only one leader for a mission, and only those part of the mission see the leader talking) and adding alot of abilitys to the leaders while adding reasons (ressource rewards or whatever) to follow orders for those who acccept the mission.
The only issue that is left would be some tart training up his leader skill tree just to annoy everyone else in there, means /c spam. But i guess that could be dealt with /ignore easily, such a guy would propably need a month to be able to talk in /c again.



Comments?
http://www.planetside-universe.com/f...3&postcount=17

I really like the idea of "commanders" who issue missions being able to "comall" only to those who accept the missions.
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