PlanetSide Universe - View Single Post - Cont Lock finally?
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Old 2014-06-02, 09:47 PM   [Ignore Me] #15
Rivenshield
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Re: Cont Lock finally?


Originally Posted by bpostal View Post
The playerbase should NEVER be divided.
It will be as soon as they go live on the PS4. Bifurcate user base, bifurcate dev programs with bifurcate budgets, et cetera.

Originally Posted by Mordelicius View Post
[COLOR="DarkOrange"]it can't be half-measureslike what they've done with the No-Deploy Zone, Amp Station/Tech Tunnels, WDS Preseasons, Amerish Lattice etc. A lot of these ideas are underdeveloped, unstructured, incomplete or just plain misguided.
Every one of those (except WDS) is a kludge deriving from shitty base design. Every. Single. ONE.

I am looking forward to actually being able to capture and hold something -- to have that old sensation of YAY! WE WON!!!1!!11, if only for a day -- and perhaps engage in some one-on-one empire versus empire slugfests rather than the tired three-way shoving contest. I find myself utterly cynical as to how it will be implemented.

I am also going to point out once again that PS2 still has no user's guide. That is just pure fucking insanity. You want to know why new users drop out at appalling rates? That's why.
__________________
No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire!

Last edited by Rivenshield; 2014-06-02 at 09:51 PM.
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