PlanetSide Universe - View Single Post - Shields Replacing Armor - Good or Bad Change?
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Old 2012-03-17, 01:40 AM   [Ignore Me] #53
Sirisian
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Re: Shields Replacing Armor - Good or Bad Change?


Originally Posted by Shade Millith View Post
In PS1 getting shot meant time spent doing something other than shooting. You had to actively heal yourself, or otherwise get someone else to do so. Someone on your team had to put aside their gun to do so.

Regenerating health or armor means that less time is spent worrying about health.
Actually this was explained before. If health is say 4 times larger than the shield then the shield is designed to stop random bullets. A player doesn't feel the need to "retreat" and repair their armor/health after getting hit once or twice.

So it's not regenerating health or armor that makes you more worried about health it's the disproportionate weight toward the shield that causes that. If the shield goes away and the next two bullets kill you then medics will be used to revive, not heal. You want players to be able to step out and take some shots at the enemy. They might get shot once or twice, but those random bullets are negated by the shield. If someone has skill and can sustain fire on a running enemy for instance they take down the shield and do health damage which reflects a permanent weakness that a medic can then heal.

This was one of my previous arguments for long TTKs if the connection isn't clear.

Last edited by Sirisian; 2012-03-17 at 01:41 AM.
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