Originally Posted by Malorn
The trick is preventing overwhelming response, which might be achieved by throttling the spawns.
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I have done alot of thinking on spawning, and what I would to if I made a game (I really need to actually just figure out how to compile and start building something from the torque engine, my damn laziness and procrastination has always ruined my life, but that's another topic).
Throttling spawns is the answer I came up with and theorized about. The player should have feedom to deploy to bases they see they can help at, but having a dynamic timer would give you guys, the designers, the ability to control spawn rates and really shape border battles.