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Old 2013-04-08, 05:01 PM   [Ignore Me] #14
Warborn
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Re: New Outfits for Planetside


Planetside 2 is a much better game than Planetside 1 ever was.

Half the vehicles in Planetside 1 were shit and useless outside of gimmicks. Harassers? Threshers? ATVs? Deliverers? Deliverer variants? Sunderers? Totally pointless. Only a handful of vehicles were worth it in terms of power per player occupying the vehicle.

It pretended that it wanted vehicles to require teamwork, so MBT drivers had no guns (magrider aside), and yet the most dangerous vehicles in the game -- aircav -- were one-man vehicles. And they could fly. And they doubled as transport aircraft because you could bail from them without dying.

No resources or anything, so everything was even more pointless. Vehicle kills mattered far less in terms of depriving enemy players of the resources to get another tank or ESF, and losing territory was far less important because it carried with it minor benefits. Continent locking was just something that happened and wasn't a real metagame.

Capping bases was far less fun in PS1, because except for biolabs with the gen on the roof, they all had terrible choke points that very often turned base fights into multi-hours slogs. You'd spawn from an AMS, move 10 feet, get mowed down by 20 guys defending one 5' wide corridor, and do it over again, because the only two ways in were meatgrinders like that. If you were lucky you had a big, active outfit and maybe you could do something coordinated that'd make a difference. But if you weren't in such a group, or everyone was offline at the time, or for your average non-outfit player, it was a war of attrition a lot of the time, and got real old, real fast.

"Command" rank, which involved people spam-inviting for squads and then simply running around as per usual collecting CEP, lead to orbital strike spam after a while.

Loadouts were totally customizable, so 90% of everyone on the ground was a rexo with HA/AV, med and armor rep tools, and maybe a hacking tool, whatever it was called. Compared to PS2, where you need to pick classes and team work is necessary because everyone isn't a self-sufficient rambo (although HAs are close) it was bad. Classes > loadout tetris.

Infils in PS1 were also junk. At least in PS2 they're worth a damn and can do more than running around spawn rooms detonating boomers. Could be more for them to do in terms of hacking, similar to PS1, but it's better than either strafing people with a pistol and hoping they don't have darklight, or spamming boomers everywhere.

The list goes on. The only thing that I prefered about PS1 over PS2 is the slower pace of combat. PS1 was a terrible game and its population was always very tiny for a good reason -- people didn't enjoy playing it.

Last edited by Warborn; 2013-04-08 at 05:04 PM.
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