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Old 2011-04-04, 07:10 PM   [Ignore Me] #57
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Re: Smed on PlanetSide Next Delay

Originally Posted by Impen View Post
I find it's an interesting coincidence that a new version of UDK was released in March, one that supports DirectX 11
I don't see the connection.

Planetside Next being a triple A game it makes no sense why they would need to wait for a release on a structure designed for indie games. If by any means they happen to be using UE3, it will be a full paid license of it which means they wouldn't have to wait for Epic Games to beef it up for Dx11 standards considering they would have the source code to the actual game engine, and would be able to make any imaginable change on there own.
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