Re: PlanetSide 2 Comm-Link Art
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I seem to recall they had hinted that vehicle hacking and the corresponding texture swapping for each faction was difficult from a memory budget standpoint.
I'm no 3D artist or engine programmer, but that kinda makes more sense to me now. If each empire actually has different shaped variants on common pool vehicles I'd think it would make doing palette swapping much more complicated.
Somebody with more expertise tell me if I'm wrong about that.
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