I think the parachute should be ditchable and controllable though - it's no fun watching a movie of your character gently gliding towards the ground or certain death.
Also, yes, fall damage. Make it take skill and jump jets to avoid it, or a glider suit, or other things.
Also, damage wise, I think the player should take no damage from falls of 3 meters or lower, and damage should scale up to 20 meters where death is guarantee.
Would MAXes be able to survive falls from high up?
Last edited by Hypevosa; 2012-05-20 at 11:20 AM.
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