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Old 2014-03-30, 10:22 PM   [Ignore Me] #45
Taramafor
Sergeant Major
 
Re: PS Code of Honor Pact


Some people play to have fun. Some play to win. Others play to win to have fun. Therefore something like NOT capping a gen as soon as you get to a base is not going to happen a good deal of the time (Let's face it, temptation if nothing else). Especially if the splitting up tactic is applied, where most of the troops keep the main force of the enemy occupied in the main fight yet some are designated to quieter bases to take over to severe enemy supply lines. Some may call it "ghost capping" but if you don't defend a base, it's going to fall, which means all sides must attempt to strike a balance between attack and defense. That's how it works in a real war and that's how it works here.

However, that said, we could perhaps decide on a general area to fight in (perhaps 3-5 bases plus the in between areas) and decide where the borders are to keep the action in a contained area. Provided it's not too small, I imagine that would help with keeping fights constant, and it's even a rule applied in real warfare at times. Of course, you'd have to get all sides to agree to that, which is where the difficulty lies...

Last edited by Taramafor; 2014-03-30 at 10:23 PM.
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