Re: Uncapturable Foothold / Sactuary Hexes - Pro's and Cons
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Yeah "Permanent" footholds are totally going back a step. In original PS each warpgate went to a designated warpgate on another continent. So you could basically make a road map, and travelling by vehicle you would sometimes have to jump across a few continents.
The traveling wasn't the problem. This system turned the continent into a progressive capture system. The same front lines where always created around the same bases. Every now and then there was a back hack, but most of the time the factions always came from the same directions.
Then they changed them to broadcast warpgates so we could go anywhere, and it got real
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Originally Posted by Higby
And if you back in 2003 decided you wanted to play RTS games, between then and now you'd have dozens of RTS games you could have played. If you decided to play MMOFPS' between then and now, there were none
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