Re: Resources And Vehicle Timers for Upgrade Balance
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Sorry for confusion Siri,
I was actually talking about the current system that is proposed by higgles and the crew in this paragraph. I think that, if they don't stuff up too many sidegrades/upgrades, and manage to balance the OP ones during beta, the cash shop sidegrades/upgrades might be ok.
How do they make money in your proposed system? Premuim for a higher cap isn't a bad solution, but not sure it would be enough.
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”You can have hundreds of players fighting against hundreds of players fighting against hundreds of players in these massive cluster-fuck battles”
Matt Higby on the scope of Planetside 2
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