PlanetSide Universe - View Single Post - Dual wield pistols yes or no?
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Old 2012-04-02, 01:58 PM   [Ignore Me] #108
Hypevosa
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Re: Dual wield pistols yes or no?


Originally Posted by Sirisian View Post
Hitting something once from a far range could be luck or skill. Hitting something twice is less about luck and more about skill. You really need to take into account if a target is moving. You make an assumption that the player is already zigzagging. That's not going to be the case. Even in the GDC video we saw a lot of cases where a player is just sitting at at a doorway. Being able to line up your cross-hairs at a doorway at height level and fire bullets in randomly for your "skilled" hits is too tempting in a game like Planetside. Which is precisely why if you played the first you'd realize why the bolt driver was designed as a 2-hit weapon.

That and to a person that is just running across a field and is one-hit that isn't skilled shot. It's on the level of fun in an FPS as getting hit by a flail randomly with no way to respond to it.
Hitting something the size of a pop can once from a thousand yards is an extreme level of luck. Hitting someone a second time (who realizes they're being sniped) is 100% luck if they aren't in a situation where their movement is restricted since you're always just guessing as to how they'll attempt to dodge your shot. The video earlier in the thread showed people on a restricted walk way for example, whose movements are fairly predictable for that reason (it also showed a recoil-less rifle with no need for target reacquisition, and not the rifle I'm wanting for 1 hit ability). The videos I've seen of PS2 have involved a ton of open spaces, meaning alot of random movement for dodging, and the second shot being all about getting lucky.

Getting 1 hit is only a problem if you're stupid and keep acting like there isn't a sniper around. Stand still for a long time where you just died? you deserve to die again. Keep attempting to shoot at them from behind cover despite them being too far away? you deserve to die again. Keep trying to be a lone wolf who's loud and obvious? Yep.

A squad of players is enough people to keep any sniper busy but unable to stop the flow, and all it takes is one good counter sniper to put them out of business quickly. People who learn the lay of terrain will also be an effective counter for snipers since they can get behind them or close enough to smoke them out for a kill or run them off. A single person in an air vehicle could also be called on for support if necessary.

In a one on one perspective, 1 hits may not seem fair, but looking at it from a global perspective with the sheer number of players and the sheer number of options that will thwart or even end the threat of an effective sniper, it shouldn't be a problem unless no one is thinking or communicating.
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