PlanetSide Universe - View Single Post - So how do ground Vehicles really help
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Old 2013-12-21, 05:39 AM   [Ignore Me] #8
Baneblade
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Re: So how do ground Vehicles really help


Originally Posted by HereticusXZ View Post
If you buff tanks alot to make them on par with what a Tank is suppose to be then you need to give them a really nasty expensive resource cost and the forbidden concept: Three-man crews w/ dedicated driver to make these powerful war machines somewhat balanced in there complexity.

I can only dream of such awesomeness....
I would go even further and give them four person crews:

Operator w/ new Flash style forward oriented weapons (pretty much only a Kobalt), Main Gunner, Secondary Gunner, and Spotter/Commander (the S/C would also use a Kobalt). The Spot Slot would be special in that it only gives a hud indicator to the other tank crew. Spot Slot spots pot rot shot...

Uh, infantry won't be spottable with the special command seat.

Increase the resource cost to 100% of the pool, quadruple the hitpoints, merge the armor upgrades into one cert (like every other vehicle in the game), halve C-4 damage agains them, and give the owner of the vehicle 100% XP earned by occupants (when the owner is inside). That allows the owner to not necessarily be the driver or a gunner.

Disallow internal seat swapping when the vehicle is in motion.
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