Re: [Video]State of the Game - Optimisation, WDS and New Depot Items + PS2 with Newbs
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Cont locking was not a boring feature as some of the best base fights were generated by it, i.e. :-
(1) final base defenses.
(2) breaking a lock by preparing a base and defending your hack until the timer went through, often in conjunction with a secondary base (eg a gen drain/hold) to act as a distraction to split up the first responders.
(3) Being a re-secure team, actively keeping an eye on your locked continent and often taking on highly organised opponents who were attempting to break your lock.
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