Re: Ideas on base flow and making base FIGHTS, not base WAITS.
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Your ideas might work well in situations where attackers arrive at a base full of defenders. However, it is often the case that they arrive to find an empty base. The idea behind the waiting in the current game play is to allow defenders time to:
A) notice that the base is being attacked
B) organize a response
C) travel to the base under attack
D) arrive with enough time left to actually defend it
Waiting around for a base to cap is boring, I agree, but I'm not sure how to avoid that and still offer a chance for the owning faction to mount a defense.
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