PlanetSide Universe - View Single Post - Ideas on base flow and making base FIGHTS, not base WAITS.
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Old 2013-06-23, 07:29 PM   [Ignore Me] #15
Rivenshield
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Re: Ideas on base flow and making base FIGHTS, not base WAITS.


Originally Posted by typhaon View Post
Outside of prime hours - larger populations generally swarm base to base. Remove the waiting and you'll just see continents conquered in a flash.
There'a an easy answer for that, and it's called DEFENSIBLE FREAKING BASES.

At any rate, I'm for anything that gets rid of the camp-the-spawn-outhouse for however long dynamic. 'Insufferably boring' is right. It's also a demeaning morale-sapper for the defenders. Multiple destructible spawns, anybody...?
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No XP for capping empty bases -- end the ghost-zerg! 12-hour cooldown timers on empire swaps -- death to the 4th Empire!

Last edited by Rivenshield; 2013-06-23 at 07:32 PM.
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