Re: how to stop the ghost capping
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the best way to do it would be make it so a base is only worth as much as how much it was fought over. This way HUGE fights would make a base worth a lot, a ghost cap makes it worth literally NOTHING.
There could even be a modifier so lets say you take a small base and 100 of the enemy die defending it, the base would be worth 100x10=1000 exp. A big base with the same number of people could be say 100x20 so its double the exp.
This actual numbers would need fine tuning but it would encourage people to fight over bases and actively make people want to avoid empty bases.
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