Originally Posted by Carbon Copied
I see where the idea is going but as a dedicated medic/support player would I cert into it: probably not.
Triage in it's current state is for lack of a better word a useless and voided cert line for reasons that have probably been seen before in other threads.
Thinking about the situations I regularly find myself in as a medic I'm always on the front line picking people up or aoe healing. If I'm supporting a base push I'm there on the capture point with other players and I don't see the benefit of having an ammo pack style med kit when I'm equipped to the eyeballs with the medic gun, aoe heal (that probably heals more per tick) and a healing/revive grenade. If I'm supporting the push then I can aoe while the flip happens - there's no reason for me to be drop a pack and move elsewhere since I'll be moving to the next objective with the friendly forces.
The only people I can see this benefiting is the solo medics and even then I don't think it'd be used regularly as its faster and likely more productive to aoe heal.
Like I say I see where its going and the quick implementation solution and agree C4 is not on my list of medic acquisitions but I'm not sure this is the answer. I think the utility on the medic should be the option to carry additional grenades in the style of the suit mod however only compatible with the healing and revive flavors.
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It offers another type of play though in a sense - those that can drop their pack and not be married to their squadmates for short periods, in case they want to fight.
Additional grenades: eh how many though? You can already carry quite a few with the belt option. Are we talking 6+?