Re: Tier system to make fights more even
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Problems I see:
Scaling payout by pop numbers promotes the zerg. Why would a small squad fight another small squad at a small outpost for 1X XP when they can join the zerg and fight for 10X XP?
If XP is scaled by pop %, then a 3 vs 3 battle earns the same XP as a 30 vs 30 battle?
Population in a hex often changes drastically during a battle. How is this to be dealt with? If the losing faction all redeploy 3 seconds before the battle ends, how much XP is given? Or if a base is about to cap and my entire faction deploys there in the last 5 seconds, do I get more XP?
I never played PS1, how did it work? I'm having trouble imagining a good system.
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