Re: replay, team work, and reputation
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The way I see it is that you have the troops playing a team based shooter (or solo if they prefer), squad leaders playing a squad command game like Brothers in Arms or Republic Commando, Platoon leaders playing a small scale RTS like Company of Heroes or Dawn of War and then Company Leaders playing something like Supreme Commander, yet all in the same game.
Squad missions are essentially your objectives, with the squad leader issuing small scale tactics to achieve those objectives, such as destroying that tank, moving to that cover and suppressing those troops.
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