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Thread: Gameplay: Grief Forgiveness
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Old 2011-07-23, 11:20 AM   [Ignore Me] #12
Death2All
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Re: Grief Forgiveness


Originally Posted by Malorn View Post
The grief system doesn't need supplementary things to reduce grief. If normal everyday behaviors are causing people to rack up too much grief then the formula for grief accrual and/or decay needs to be adjusted.

I don't like the idea for this grief forgiveness because the correct solution is to tweak the grief formulas, not add additional mechanics on top of it.

Getting grief points is OK. Its just a heuristic to determine whether you are someone who made a mistake or someone who is being overly reckless/malicious. It also encourages fire discipline, but getting a few grief points here and there is expected by the system and is normal. You don't need to have means of getting rid of those poitns or a forgiveness system or anything like that. If it is a problem for the average player then the formulas need a little fine tuning. Trying to get external ways of removing the points bypasses the purpose of the system and doesn't fix the underlying problem of the heuristic not being quite right.

tl;dr - fix the heuristics, don't add unncessary complexity to the game.
Because healing your teammates to reduce your grief level in an incredibly complex mechanic that nobody could ever possibly wrap their head around.

However, I do see your point. A person should essentially learn from their mistakes, especially with a forgiveness system in place that lowers your grief over time.

I am really interested to see how the new "revised" grief system works. You're clearly in favor of the old one and it definitely worked. There were some kinks here and there so it will be interesting to see what's changed.
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