Re: Station cash vs ingame cash.
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One word: Amortization.
Anything that can be bought with in game resources should have stable pricing ratios but the store for things that are station cash only must be treated like they are actual products if you're trying to maximize profits, which you can since you're a monopoly on such things. To capture maximum demand you're going to need to reduce prices over time on such items, not doing so is just silly.
Economics yo.
(ok, technically amortization is more commonly used in accounting but this is still econ related.)
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