Originally Posted by Nitro
It has been said the Forgelight engine will support volumetric clouds, and It was suggested that aircraft may use them to hide in. I see a non-issue for any concerns over AA if this cloud cover is thick enough and at the right elevation to split the z-axis of the world essentially in half. Air superiority being fought over above the clouds, while the ground war wages on below them. Targeting highflying aircraft through cloud cover would be very difficult as would trying to drop bombs/soldiers accurately through them, but not impossible. This all becomes more dynamic and interesting depending on the weather situation at the time.
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To add to this, you could then add, either through implants or through deep tree specialization, some type of HUD overlay that allows you to see through said clouds. Perhaps you could just see the outline, or even maybe just an icon representing a target (no IFF, or again, maybe FF is handled through even deeper specialization). This would allow dedicated AA the ability to actually perform as AA, and allow dedicated bombers the ability to, for the most part, bomb accurately and safely; all the while not making either overpowered, as they will be required to sacrifice a great deal in order to achieve this.