PlanetSide Universe - View Single Post - Balancing Aircraft/AA with Altitude
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Old 2011-08-06, 04:04 AM   [Ignore Me] #39
DashRev
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Re: Balancing Aircraft/AA with Altitude


Originally Posted by Nitro View Post
It has been said the Forgelight engine will support volumetric clouds, and It was suggested that aircraft may use them to hide in. I see a non-issue for any concerns over AA if this cloud cover is thick enough and at the right elevation to split the z-axis of the world essentially in half. Air superiority being fought over above the clouds, while the ground war wages on below them. Targeting highflying aircraft through cloud cover would be very difficult as would trying to drop bombs/soldiers accurately through them, but not impossible. This all becomes more dynamic and interesting depending on the weather situation at the time.
This is what I hope to see. Double the average PS1 altitude ceiling and make the cloud level the midpoint between ground and the flight limit.

The higher up you go, the less effective AA will be, if only because you're either out of range or there's cloud between you and the ground.

But if you fly that high, you're going to be sacrificing your ground effectiveness. The only two vehicles that can even have an impact on a ground fight from that altitude are the Liberator or Galaxy. At that height your payload, whether it's players or bombs, is going to have a 8-16 second travel time.

I think a system like that adds a ton of depth to the air game without effecting the balance of the ground game.

Last edited by DashRev; 2011-08-06 at 04:23 AM.
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