Originally Posted by sylphaen
I do not like homogenez... geneiza... geneneiz....
I do not like it because I like seeing diversity in artwork design. Customization is cool but completely different vehicles is better.
If the same artwork is used for 2 vehicle roles which are completely different, it's more of a development shortcut than anything else.
What is the need for buggies if the tanks could be customized to act like buggies ? ---> boooooring.
And T-Ray's team is so awesome, it would be a pity if they did not make more vehicles.
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This is basically how I feel. There's not as much design to enjoy once vehicles are being merged. You get less variation in artwork design that's nice to look at and keeps things diverse, and it the "theory" behind the vehicle's design in relation to its role gets weaker.
For example, the AMS looked like it was BUILT to lug around these complicated pieces of technology (spawn tubes), and felt very much like a typical support vehicle that's absolutely not supposed to be involved in combat due to its delicate equipment. The Galaxy-AMS... doesn't make sense in this same kind of way. Why, when it acts as a dropship under heavy fire from AA, is it carrying complicated, delicate spawn equipment? And why, when deployed, does it have 10 passenger seats?
As you said, with the same logic you could allow people to spec a tank to do everything a buggy would do, therefore you don't have to add buggies.
However, I can accept it from a technical viewpoint, but ultimately it's a drawback, even if it yields more benefit (less lag/more players).