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Old 2012-06-06, 10:02 AM   [Ignore Me] #12
bjorntju1
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Re: Sniper rifle trail


Also a nice article as on why I hate snipers:

In our multiplayer FPS games, players tend to die a lot. Death is one of the great feedback mechanisms we have in the game, helping you evaluate your own skill versus that of your opponents, and the viability of the tactics being employed by each of you. Being hopeless optimists, we'd like your deaths to be positive experiences. When we started working on TF2, 22 years ago, we decided to examine the things that affected how players felt about their deaths in TFC. Our starting theory was that, for death to be a positive experience, players had to feel like they could have avoided dying if they'd done something different. We found two factors that seemed to be important in light of that theory

The first was whether or not you understand what killed you. If you don't know what killed you, that death is failing in providing you the feedback it's supposed to, and you won't be able to figure out what you could have done differently. Unsurprisingly, we saw that these deaths were highly aggravating to players, and in sufficient number caused new players to stop playing entirely. Trying to reduce the number of these deaths in TF2 was done through a variety of changes. It was one of the reasons why we chose to remove the hand-held grenades that each class had in TFC, which were one of the primary causes of these deaths. It was one of several goals that led to the creation of the freezecam.

The second was whether you felt you were actually engaged with the person who killed you. Dying to someone you weren't engaged with, especially when you were already engaged with someone else, was aggravating. Even worse was dying to someone who you couldn't have engaged with, even if you chose to. In that case, you're very unlikely to believe you could have done anything differently to survive.

In particular, the second seemed to be the root cause of the hatred of Snipers. You're often killed by them while you're engaged with an enemy in the foreground, and most of the time the Sniper is so far away it feels like you couldn't have dealt with him even if you didn't have enemies nearby. In fact, the Sniper's goal is to create that relationship: he specifically wants to fight enemies outside their engagement range, because that's his primary advantage.
http://www.teamfortress.com/post.php?id=2477

(funnily enough, TF2 is the only game where I don't get annoyed by snipers)

When I get killed by a sniper I get frustrated because you just can't do something about it. I can't kill him directly because I have an assault rifle and that is not really the gun you want to use to kill somebody a km away. It is easy to say that you need to jump in a fighter and fly over to him to kill him. But why? Why should I go far out of my way to get into a fighter, just to kill one person? I don't want do do that. What if i want to have a fun experience just fighting as infantry taking over a base It isn't fun when you are engaged with multiple people, to get killed by a sniper a km away.

Snipers should not be OSOK on most classes, maybe headshots can OSOK on the lighter armored classes. Snipers need to have tracer rounds so everyone can see where he shot from. This way atleast he has to change his position.

BUT IN REAL LIFE SNIPER DONT HAVE TRACER ROUNDS.

Yes, But this isn't real life.

Last edited by bjorntju1; 2012-06-06 at 10:18 AM.
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