Originally Posted by Sirisian
Requires more resources? Why are you trying to make an overpowered BFR? I thought it was clear that if you have to make longer timers or make it cost more resources then the it's gonna be overpowered as a stock vehicle. Any form of a mech needs to be balanced as a normal vehicle that a player can be expected to use just like a lightning or a tank. Placing artifical restrictions on it to justify an overpowered vehicle is exactly what the Planetside 1 developers did and failed at.
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Wow, hyperbole much? I was thinking a similar amount of resources to a an MBT, or lightning. If those take 0 resources then a SMAX should be the same at that.
Remember - you are the one proposing a mech that is more powerful than a MAX. I am just drawing equivalents with an upgraded MAX.
Originally Posted by Sirisian
You can have a mech and a MAX in the game at the same time. No one is saying a MAX can't go outside with the mechs and lightnings and tanks. In fact they're not arguing that at all. We're simply saying that a mech can't go inside or where infantry is. They can't for instance sit on the huge base walls and shoot out among other places. Because we want a vehicle. Not a soldier's armor. If that point isn't clear by now I'm not sure how to be more direct.
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Actually,
you made the comment about "why would you use a MAX outdoors if you can pull a lightning or MBT".
The answer to why MAXes might be pulled over lightning/MBTs could be (and thanks for some of the suggestion in a previous post):
- They can aim down into canyons;
- They can get to terrain tracked vehicles cannot;
- They can move rapidly outdoors via overdrive;
- They can be transported by air;
- They *may* (and I have no idea about this) take less resources.
That's off the top of my head. Of course, some of those you will point out can be performed by a mech. Which gets back to duplication of roles again and why I suggested an upgraded MAX.