Originally Posted by Buggsy
The only low-skill stuff I see is running around and just shooting.
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You can program the AI to do that, then. I'll program the AI that does the more skilled job, "E" holding.
There is no need for crew anywhere in the firing process. That's why I think that there should be no crew at all for artillery. The only necessary player is the one doing line-of-sight targeting.
I'm not sure the point of having non-self-propelled artillery. It doesn't make any sense in the context of the game, either. It would just make it unfriendly to use, and logistically idiotic. Making gameplay a PITA isn't a way to balance, IMO.