Re: Anti-air as a larger part of strategy.
|
|
Nah, Player driven AA is ridiculous at the moment... You have to be hella sneaky to fly into a hot zone and get a kill before buggin out with the afterburners to stay alive.
I do like the idea of certain capturable areas being heavily fortified with AI controlled SAM sites or phalanxes something similar though. Switch things up a bit and make some areas require the Anti-Air network be hacked or power supply inturrupted before Air Support can be used in the area.
|