PlanetSide Universe - View Single Post - Gameplay: Anti-air as a larger part of strategy.
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Old 2011-08-03, 08:09 PM   [Ignore Me] #9
Brusi
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Re: Anti-air as a larger part of strategy.


Nah, Player driven AA is ridiculous at the moment... You have to be hella sneaky to fly into a hot zone and get a kill before buggin out with the afterburners to stay alive.

I do like the idea of certain capturable areas being heavily fortified with AI controlled SAM sites or phalanxes something similar though. Switch things up a bit and make some areas require the Anti-Air network be hacked or power supply inturrupted before Air Support can be used in the area.
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