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Old 2012-05-25, 11:17 AM   [Ignore Me] #38
Pozidriv
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Re: PlanetSide 2 Audio & Music


Originally Posted by Rodney Gates View Post
Thank you all,

The big thing we are focusing on now is faction distinction - from the weaponry, bullet flybys, vehicles, etc. We want to you to know who is firing at you on the battlefield without having to even see them.

The game is in 5.1 surround and depending on your hardware, will also decode in Dolby Surround and DTS.

We've taken care to ensure that you as the player will be treated like any of the major shooters out there that we can be compared to. Your weapons are powerful 2D stereo with some subwoofer kick thrown in for good measure. Your first-person vehicle cockpits are in 4.0 quad that you can snap out to third-person exterior with the audio following suit. From the ground as a soldier on foot, the vehicles sound even more different still; more aggressive, with doppler and engine distance treatment.

We're just starting to make use of some DSP in game, such as low and high pass filtering, different reverb settings based on distance, etc.

There is a lot of crossfading of 3D audio files you'll hear in the world, with close and distant treatments that will differentiate how far the sounds play from you. I can tell you the play tests are starting to sound fantastic as we get things tuned up! :-)

A lot of this tech didn't exist in our game engine before PlanetSide 2, so we're excited to be bringing this level of attention and quality to SOE's players.

We will be planning an official announcement on the music for the game soon enough - but I can tell you this: You will be treated to three soundtracks in the game, depending on what faction you play, with very distinct music styles for each.

Exciting stuff - stay tuned!

- Rodney
The bolded part is something i am really liking! (among all the other goodies ofcourse)

How the battlefield sounds is something that can make or break a whole level of immersion IMO. The only games that have had a high attention to audio detail (that i know of) have been the Battlefield series from BC1 - BC2 and BF3.

I can still remember the crazy firefights i had in BC1 and BC2, with good quality headphones and wartapes on (an audio setting) it was just pure eargasm .


Personally im hoping for something like this for the audio and feel for TR, if you can't fire 900 rpm then you are doing it wrong!


Also, words cannot describe how i feel about all the detail you are adding to the sound department, so i will let this express my feelings.

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