PlanetSide Universe - View Single Post - The balance issue with multi-gunned vehicles
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Old 2011-08-01, 01:01 PM   [Ignore Me] #42
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Re: The balance issue with multi-gunned vehicles

Originally Posted by NYRampage View Post
Frankly, I'm worried they will be able to balance it all because there will be so many combinations to be had. (I can't wait to see a cert tree published)
This is cited as one of the reasons to do away with the free-form inventory. A given class will have access to X, Y, and Z, but those things are designed with balanced interactions in mind. A, B, and C, will NOT be available in that class, and some Game Breaking Interactions between them simply aren't issues.
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