PlanetSide Universe - View Single Post - News: New Patch Notes - Test Server 13-06-13
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Old 2013-06-14, 10:29 PM   [Ignore Me] #75
Whiteagle
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Re: New Patch Notes - Test Sever 13-06-13


Originally Posted by Chewy View Post
The point of defending a base is to stop the enemy from getting inside the base. Once the attackers get inside the main tower the defenders already lost a LOT of ground from not defending the entire base and shouldn't have an easy time to get them out. Once attackers get inside a base they can use the defenders own cover against them and have earned to right to do so.
Originally Posted by Chewy View Post
You're not defending a base if you let attackers in the base.
You mean the towers with four huge Vehicle Doors and one man-door on the remaining side that's got an entire wall covering it from only OTHER routes down?

Have you ever actually DEFENDED a tower before?
The fucking ground level is a damn nightmare if you don't have Zerglings constantly streaming out of it in Armor, because of how open it actually IS!
Hell, the fight ends up automatically LOST if they get a single Infiltrator in there to hack the Terminals because that cuts off the Zerglings Tanks and allows the Attacker to Spawn or roll a AMSunderer right into the Garage...

Originally Posted by Chewy View Post
Those shields on a tower give spawn safety abusers 5 places to camp from. Tower top, balcony, 3rd floor doors, main bay, and the back yard.
...Clearly you haven't, or else you'd know that those third floor exits are usually the ones GETTING camped since their placement requires one to expose themselves to a hallway filled with crossfire just to get a shot off.

Hell, the only other shields I can see being exploited like that is the Balcony Exit, because you can actually SEE a bit of ground from there, and the Top for Burster MAXes...
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