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Old 2013-05-22, 04:11 PM   [Ignore Me] #71
Figment
Lieutenant General
 
Re: New player? Share your experience.


Originally Posted by sylphaen View Post
It's the difference between pro-infiltrators and beginners: people don't walk around all day with DL and very good infiltrators are hard to catch when they play smart. Even if you have DL.
You will be surging, which drains less stamina, but since you will also have Sensor Shield on, most the time, you will drain a bit more stamina. Dark Light USED to be possible in third person, but now only works in first person. Important thing to remember: they have to have line of sight.

The thing is, DL has a limited range (25m) and drains stamina very fast and since they have heavier suits, their surge will drain more stamina. So when people chase you, they will look for any reason to switch it off. Any sign that says "the cloaker went that way", will give them reason to disable Dark Light for 6, 7 seconds if there's just one path to go.


So the goal is to either stay ahead of them far enough to make their DL useless, OR to make them think you went elsewhere. Often you can use this to doubleback on your path at a different level, open a door and not go through it or even just find a good spot.



In principle, people that use Dark Light are usualy new to the game, or in situations where DL is important (like holds and resecures). The majority of players will learn to look for the shimmer over time and do things like regular Crazy Ivans in the field.

I don't know many infils that spare a Dark Light implant, just a couple that used to hunt infils with plasma grenades from the walls. Most of the time, the infils in game are the best at "knowing" where you are, since they always look at their own shimmering in third person and know exactly what to look for at a glance and they rationalise the flight path from your position, their position and their options all intuitively.

EMP grenades light up infils for a fraction of a second, shotgun shells work quite well, even at medium ranges due to the lack of armour and plasma is also a method of flushing them out. As you may have noticed, unlike in PS2, infils are unlikely to try and kill you until they have a chance to ambush you. So if you're out and about looking for them, they'll either try to ambush you or simply try to escape. Either way, if the prey is on alert, he's the hunter and the infil the prey. A lot of infils therefore use Enhanced Targeting as third implant (some use melee boost, to two-stab people in secondary mode), to have improved target selection: the weak stragglers are much better targets.

Last edited by Figment; 2013-05-22 at 04:17 PM.
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