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Old 2013-01-18, 12:27 PM   [Ignore Me] #13
Mietz
First Sergeant
 
Re: Future FPS Mechanic Development


Originally Posted by Kerrec View Post
Stop thinking of COF as a weapon statistic, and start thinking of it as a (Weapon + Soldier) statistic.
[...]
You say you want to be able to "correct" for Cone of Fire. Well, stop holding down the mouse button. THAT is how you "correct" your cone of fire.
You correct for an imaginary statistic. I am the soldier. Else you are making an RPG and should give my soldier a mechanic to level up his accuracy and reduce the COF for this weapon. You actively remove control from me, the person who is supposed to actually target and shoot, in a shooting game.
Or, if you want to go this route, then also add recoil to the "soldier" statistic, after all, why keep them separate?

Especially with shot re-centering the suggestion of controlling burst is pointless.

Out of curiosity, did you ever play games that have this? (Red Orchestra 1/2, ARMA, etc.)

Last edited by Mietz; 2013-01-18 at 12:29 PM.
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