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Old 2013-01-18, 12:32 PM   [Ignore Me] #15
Mietz
First Sergeant
 
Re: Future FPS Mechanic Development


Originally Posted by Kerrec View Post
You're still not getting it. All guns have a base Cone of Fire. All guns will increase this Cone of Fire at different rates. Guns that are supposedly good at long range will have small base cone of fire, and the growth of their cone of fire will be small. The base value is often plenty good to hit your target regularly, but the longer you hold that trigger down, the more the cone grows and the less bullets end up hitting your target.

So you can CONTROL your cone of fire, by controlling how big you allow it to get. Burst fire lets the cone reset to base size, so it never gets so big that you're missing more than you're hitting.

P.S. A gun that is categorized as close range will have a large base Cone of Fire. So even doing controlled bursts with that kind of gun will not allow you to hit reliably at long ranges. That is the whole point, and how some weapons are defined as short, medium or long range weapons.
Are we talking past each other?
Because I understand perfectly well how the weapons work in PS2.

I'm not interested in controlling the COF bloom.
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